Sunday, October 28, 2012

NASCAR The Game Talladega Setup and Tips

 IMPORTANT NOTE: This is my blog and setup for NASCAR The Game 2011. To keep things organized, I decided to start keeping my NTG:IL stuff on a sister blog.  Go there for my NASCAR The Game: Inside Line Talladega Setup, if that's what you're looking for.

NASCAR The Game: Inside Line is out, so that means a lot of people will be moving over to that, and people will be able to pick up the old game for cheap. I figure that means there's no harm in sharing what I've learned for NTG2011 at Talladega, which is by far the most popular multiplayer track in the game.


Before you even worry about setups, make sure you turn off all driving assists. Set that shit to 'Legend." Even one bit of that will slow your car down, especially at a big, wide open track like Talladega. Any advantage you gain by the game counteracting poor driving decisions comes with a speed penalty. So just get rid of that shit, and spend some practice time making sure you can hold your line without swerving all over the track.


I'm serious. Make sure you can run a few consecutive laps holding your line. Hold your line on the bottom by the yellow line, then try the middle, then try the top. You scrub off speed every time you jump back and forth between them.


Pump up your tire pressures to 65 PSI for all tires if you get the chance to pit. This is a surefire way to add an extra MPH to your average speed.


To make the task of TIP #3 easier, create a custom setup where you pump up your tire pressures before the race. The game will let you max out the right sides at 65 PSI, but will only let you raise the lefts to 35 PSI. You'll still have to raise them to 65 in the pits if you get the chance, but it's a lot easier to raise two tires than four when dealing with a timer. Also, 35 L and 65 R will give you a slight advantage over default.


It's a common tactic among online drivers to make a counter-intuitive change to their ride-height. Many suggest that you lower it as much as possible on both sides at the rear, and raise it as much as possible for the front two. Some say it gets the spoiler out of the air, helping you run faster down the straights. I'm not 100% convinced, but I did notice an improvement for my car, but I think that may have more to do with increasing stability for the next few changes.


Turn the Toe-in to -1/4" all around. You can maybe afford to keep the Right Rear (RR) one notch above that. This will loosen the car up, but help you carry a bit of extra speed through the corners.


Loosen that baby up even more. Set that trackbar to 12, and lower that Wedge to as close to the minimum as you can while still feeling comfortable. Then tick it a couple notches below that. The point is the trackbar will help you maintain speed when turning out of the corners, the Toe-in adjustment from earlier helped you carry speed through them, and the wedge will loosen you up going in.

It is important to make your car somewhat more loose than you're comfortable with when it is riding on its own, because the draft will tighten your car up. A comfortable car at 194 MPH on its own will push out to the wall in a 200+ MPH draft. This is especially true going in and coming out of the corners, where you may still have to get off the throttle in a pack not to cause a wreck.


Change your gear ratio down to 360:1, or in basic terms set it for max top speed. If you've done all these other changes, your car should be fast enough after a lap not to worry about losing the draft because you sacrificed a bit of acceleration. In exchange, you can push cars up to a higher speed or get more out of any bump draft for longer before your speed comes down. Default is okay, but I prefer to keep it this way. Of course, others prefer to run default or even nudge it a bit more in the direction of acceleration, if they constantly find themselves losing the draft on restarts.

I hope all this helps. With these changes, I tend to run laps in the 49.45 range on my PS3 with a controller in practice on my own once there's a couple laps worth of heat in the tires. I can finesse the car to come out of corners at 191-193 MPH, and dive into them at 195-196 MPH.

Having a car that is fast on its own lets you blow by guys who mess up, be confident you can keep the tail end of the draft if you have to back off, and work with a drafting partner to even greater effect.

Of course, I'm not a master. I know guys faster than me who still keep secrets. If you want to share anything that's helped you out, feel free to do so in the comments.


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  2. this is dumb all cars should be the same so it would be fair online, end of story.

  3. You raise an interesting point. I think the game does a pretty good job at the plate tracks. If you're savvy in the draft, you can still win a plate race online with default.

    Though I guess what you want is part of what I was trying to do with this post -- make it more even. Most of these tricks will work in the new game, too. I'm actually working on a new site where I'm trying to crack the secret of 200 MPH on your own at Talladega. I've gotten up to 199 in the straights. Once I figure it out, I plan on sharing the process online so the racing can be more fair.

    1. good. ive done a few races and cant even keep up at all with default. plus the drop back on restarts, not even fun without an op setup

    2. sean care to share your 199 setup? and have you cracked 200 yet??

  4. Nice setup. I can hit 200 about the middle of the straights. I'm always trying to go faster. Some people say they can hit 202 by them selfs. Not sure how yet. Keep up the good work.

    1. Thanks. You can hit 201-203 in the patched version of NTG:IL. The problem is you have to raise that front ride height all the way (after downloading the patch, the maximum front ride height was changed from 8 to 10.) while lowering the back as much as possible, but it's hard to stop the car from bottoming out and sparking so bad you lose control.

      I discuss it at length over at my blog dedicated exclusively to the new game here:

      I have certain setups to toy with, but I also have a 3 part tutorial that explains why I make certain changes:

      Good luck, and happy racing.

  5. I can go 207 in the straight always and 203 in corners